Z and Mack (two professional game developers, folks) muse about the present state of video games and, occasionally, offer relevant insights into game design, game development, and game marketing concepts in the most irreverent way possible without jeopardizing their careers. drawcall is not affiliated with any organization and our opinions do not reflect, and are not endorsed by, our employers.
ep23 - sightlines (ft chase hardy)
1:12:06chase hardy (the fun pimps) carries this episode with institutional level design and environmental storytelling knowledge. z and i say almost nothing. i almost called this episode "environmental storytelling" but who cares about search engine optimization right? patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own
Missa inte ett avsnitt av “drawcall” och prenumerera på det i GetPodcast-appen.
ep21 - hard limits (ft dmitri shan)
1:03:20dmitri shan (schell games, prev. skillshot, hi-rez) takes us on a yellow-brick-road style journey through her experience in esports, including the mad mad world of esports event planning. we talk a lot about esports. also some other shit i dont remember. pretty drunk atm. thanks to montell for helping choose the title for this ep. patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own
ep20 - boiler room (pt 2, ft jim hejl)
58:11jim hejl (formerly @ electronic arts) walks us through his work on battlefield 2042, wows us with his hardware engineering knowledge for his switchblade ssd project, and discusses his new work as a consultant for the government. its a wild ride and you're here for it, jump on in pal the water is boiling. patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own
ep19 - boiler room (pt 1, ft jim hejl)
59:48jim hejl, rendering engineer formerly @ electronic arts, takes us on a journey down memory lane with his stories on how he joined ea before finishing college, the heyday of the madden franchise, the funniest office pranks he pulled, and the most important contributions he made during his 20+ years at the company. the way we got jim on the show may shock you. also we have a patreon now @ patreon.com/drawcall this podcast is not affiliated with any organization. all opinions are our own
ep18 - sunday special (ft charlie harper)
1:04:13charlie, multidisciplinary game developer, talks with us about the balancing act of wearing many hats in game development, the pros and cons of flat company structure, and some other stuff idk. i get really pissed at comcast again. i had a situation this weekend and didnt have time to edit this until today. sunday special. back to regularly scheduled episodes this week this podcast is not affiliated with any organization. all opinions are our own
ep17 - waite for it (ft dwayne waite, jr)
1:06:09get it?. dwayne waite, jr comes on the show to talk about video game marketing, cloud gaming, and alcoholic beverages. my internet drops halfway through. i hate comcast so much this podcast is not affiliated with any organization. all opinions are our own
ep15 - elementary (ft mike geeter)
1:17:10mike geeter, a sourcer (recruiter) at meta, gives you the scoop on how to make it in your game developer interview while i, special musical guest, ramble on the guitar. top quality episode. we hope you enjoy this podcast is not affiliated with any organization. all opinions are our own