Deadlock Valve's new game revealed: It's a shooter, NOT just MOBA.
# Deadlock is finally revealed! The video includes a quick walkthrough of the gameplay. Go to YouTube for the full gameplay experience.
This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric
Youtube: https://youtu.be/uKC2Igwm8VU
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2o1689ww5-6xo82AVLQQI~IwHKvtps8Q
Agenda
00:00 Epic intro
02:57 Game Mechanics and Genre Fusion
05:58 Understanding MOBA Elements
08:58 Counter-Strike Influences and Gameplay Dynamics
11:51 Skill Ceiling and Learning Curve
15:04 In-Game Strategies and Itemization
17:58 Character Selection and Team Composition
21:08 Live Gameplay Experience
23:55 Game Progression and Match Dynamics
27:00 Community Engagement and Game Popularity
29:58 Final Thoughts and Game Future
30:02 Deadlock Gameplay
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Matej Lancaric
User Acquisition & Creatives Consultant
https://lancaric.me
Felix Braberg
Ad monetization consultant
https://www.felixbraberg.com
Jakub Remiar
Game design consultant
https://www.linkedin.com/in/jakubremiar
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Takeaways
The game is a mix of MOBA and shooter genres.
It has a high skill ceiling, making it challenging to master.
Understanding character matchups is crucial for success.
Shopping for items is a key mechanic in gameplay.
The game features a unique character selection process.
Live gameplay showcases the dynamics of team strategies.
Community engagement is vital for game popularity.
The game currently lacks progression systems.
Players can shop directly at their lanes during matches.
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Felix Latest Article -
https://www.felixbraberg.com/post/the-end-of-gam-and-admob-placement-refreshes
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