The best way to avoid clones of your game?
We talk about Valve's comments about avoiding devs copying your game onto Steam quite so easily, Meta's minimization of the Quest hardware line-up in their newest financials, Steam's changing of how third-party sales are shown on game details pages, and the latest financials from PlayStation and Nintendo.
Join Simon Carless & Chris Plante in the latest GameDiscoverCo Show as they look at these questions and more. Mentioned in this episode:
Valve’s Tom G. had detailed comments at a Korean event re: Steam’s current clone/game flood worries & whether platform restrictions make any sense. Well, no: “Making Steam a smarter, more dynamic platform rather than restricting developer access is the starting point of our philosophy.” (Disclosure is their preferred approach.) In the same Steam Indie Connect meetup, Giardino suggested - in a kinda fair, but likely to be controversial point: “Rather than relying on a single mechanism that someone can easily copy… you [can] grow your game by adding features, personality, and creativity that stem from your own perspective as a developer.” https://www.invenglobal.com/articles/27761/developers-fear-ai-slop-and-clones-valve-answers-directly
Meta’s newest financials? “Within our Reality Labs segment, Q3 revenue was $443 million, down 6% due to lower Quest headset sales, which were partially offset by continued strong growth in AI glasses revenue.” Also: Meta will ship new hardware iterations only when “we have major breakthroughs.” (No new Quests soon?) https://roadtovr.com/meta-declining-quest-sales-major-breakthroughs/
Another notable Valve change: the ‘above fold Steam sales event’ banner on game pages is being changed, cos players say it “isn't clear why they're seeing that event.” There’s a new event widget which also shows other games from the event, and it’s moved alongside the ‘More from publisher/more like this’ widgets. Makes sense https://store.steampowered.com/news/group/4145017/view/696528162820981365
PlayStation’s latest results? They were reasonable, with revenue up 9% to $7.58b, Wolverine selling an ‘OK’ 2.4 million units LTD (close to our current predictions), and PSN MAUs up from 119m to 127m. The 2.6m PS5s sold during Q2, down from 4m YoY, is non-great, but forecasts went up, likely due to GTA VI royalties. https://thisweekinvideogames.com/news/sony-reports-9-increase-in-playstation-revenue-2-4-million-sales-for-marvels-wolverine/
Nintendo’s earnings? Also reasonable, not spectacular, w/revenue down 12% YoY (from a launch quarter!) to $6.1b, but profit up 11% to $1.4b, with 6.49m Switch 2s sold & 8.8m Tomodachi Life copies. Also: it’s not planning another Switch 2 price increase, since it can “secure sufficient quantities” of memory: https://thisweekinvideogames.com/news/nintendo-financial-earnings-report-h1-fy2027/
Also discussed: last week and this week's new Steam releases, what's new or upcoming for GameDiscoverCo Plus & Pro data users since last time, and Chris' surprise question of the week for Simon.