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In this episode, we discuss programming, hyperrealism, and story writing. In novels, the author controls the narrative and mostly guides the reader through a plot as a passenger. In contrast, video games often make you the protagonist and writers can’t always predict what you’ll do, so flexibly adapting to player choices and interactions is a challenge. It’s the essence of — we’re gonna say it, brace yourself — ludonarrative!


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Official Website: https://www.bscotch.net/games/crashlands-2/

Trailer: https://youtu.be/yR_Opccn1n4

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00:48 Intro

01:06 Thanks to our supporters! (https://moneygrab.bscotch.net)

01:48 CooCooCachoo: Can Sam please, for the love of gosh, introduce himself as "and I'm Sam, the artist with pro grammar"?

08:03 Challosis: How do you write a big story? Is it easy to forget things or contradict yourself?

51:00 NargatruckeeDippatub: Is sports simulation (FIFA, NHL, etc.) kind of cursed as a game genre? 


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Altri episodi di "Coffee with Butterscotch: A Game Dev Comedy Podcast"