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We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.
Accessibility
AccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall", Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.com- Visual impairment accessibility musts:
- High Contrast
- User-set color schemes
 
 - Big Icons! (more important even than large text, which is also important)
 - Leverage Haptics (HD Rumble) paired with visual cues
 - Toning the music down (Dave recommends, regretfully)
 - Accessibility options should come up at a game’s first-launch
 
 - High Contrast
 
Additional Resources not talked about on the show
Xbox Accessibility Guidelines V3.2 - MIcrosoftCan I Play That? - Can I Play That?XR Access - XR AccessOtros episodios de "Nice Games Club - a gamedev podcast!"



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