Eightfold Path: The Mechanics of Fun, pt.2 - Episode 203
This week, we're finishing our discussion on the Eight Types of Fun and how the rules of different games accommodate each of these different aspects of play. Join us as we wrap up our discussion with Challenge, Fellowship, Discovery, Expression, and Submission (a.k.a. Habit), diving into each aspect of fun with definitions and examples of how we implement them in our own games, as well as other games which have mechanics that reinforce these aspects of fun.
Again, lots of links for this episode, starting with Ian Schreiber's multi-part blog post on Game Design Concepts: https://gamedesignconcepts.wordpress.com/2009/06/29/level-1-overview-what-is-a-game/
Fiasco is a dice-pool based improv game by Jason Morningstar where you start with a genre, generate characters and prompts, and effectively improvise a movie with your friends. You can find it on Bully Pulpit's website, https://bullypulpitgames.com/products/fiasco
Action 12 Cinema is a game by Michael Ross where you use d12 dice to play through your own B-budget action movie. We played this game with the creator and friend of the show Rob Hilferty (Worldbuild With Us) for our 2024 Anniversary episodes, which you can find here: https://www.podbean.com/ew/pb-yai3u-16c0469. You can pick up a PDF of the game on DriveThruRPG (https://www.drivethrurpg.com/en/product/475741/action-12-cinema), or a physical copy from Indie Press Revolution (https://www.indiepressrevolution.com/xcart/Action-12-Cinema.html)
Raccoon Sky Pirates is a game by Chris Sellers where you play as a group of trash pandas who cobble together an airship from parts in your junkyard, then strike out to the suburbs in search of higher quality trash. You can pick up a copy from Hectic Electron's Itch page, https://hecticelectron.itch.io/raccoon-sky-pirates, and you can find us playing the game for our 6th anniversary with Mary Crowell, Leon Richardson, and Rene (RenePlaysGames) on Episode 199 (https://www.podbean.com/ew/pb-rfghm-1b55d9b)
Carta is the card-based mapmaking game system developed by friend of the show Leon Richardson. You can find the Carta SRD, along with numerous games built on the system, on their Itch page Blind Snake Studios (formerly Peach Garden Games), here: https://blindsnake.itch.io/
Colostle is a solo RPG created by Nich Angell where you play in a fantasy setting called The Roomlands and face giant castle-themed monsters called Rooks. You can find the game (and the creator's Patreon) at https://www.colostle.com/, and you can find the first episode of Rene's playthrough at https://open.spotify.com/episode/3cOhfXBEjeW5tS4UvLXCh9
The Quiet Year is a map- and world-building game by Avery Alder, where you use a deck of playing cards to generate prompts for the four seasons leading up to an impending disaster. You can pick up a copy from Avery's website, https://buriedwithoutceremony.com/the-quiet-year
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Our theme song is Massacre Anne, written and performed by Mary Crowell, and used with permission. You can find Mary's work online at marycrowell.bandcamp.com, or on Patreon at patreon.com/DrMaryCCrowell.
Our logo was illustrated by David Sutherland. You can find David's work online at instagram.com/wilex_73, or on DeviantArt at deviantart.com/davidsutherland.