Software Engineering Daily podcast

Bonus Episode: The N64 Decompilation Scene with Ethan Roseman and Mark Street

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Decompilation is the process of translating a compiled program’s bytecode back into a higher-level programming language, like C. There’s a vibrant and growing scene of engineers working to decompile classic video games, and some of the most prominent projects have focused on the Nintendo 64. Recent successes include Super Mario 64, The Legend of Zelda:

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