Nice Games Club - a gamedev podcast! podcast

Accessibility (with Dave McKee)

0:00
NaN:NaN:NaN
Spol 15 sekunder tilbage
Spol 15 sekunder frem

We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

Accessibility

AccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall"Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.com
  • Visual impairment accessibility musts:
    • High Contrast
      • User-set color schemes
    • Big Icons! (more important even than large text, which is also important)
    • Leverage Haptics (HD Rumble) paired with visual cues
    • Toning the music down (Dave recommends, regretfully)
    • Accessibility options should come up at a game’s first-launch
The next Forza will help blind players race by listening to ‘beeps and boops’ - Tom WarrenThe VergeRay Tracer - WayverbHow Next-Gen Audio Improvements in Snowdrop Could Mean Real-Time ‘Ray-Tracing A… - Youssef MaguidUbisoftTekken 8 Accessibility Features Are Causing Controversy - Trumann TuGameRantThe Importance of Audio Described Cutscenes - Dom ParkerLinkedInSelf-Voicing - Ren'Py

Additional Resources not talked about on the show

Xbox Accessibility Guidelines V3.2 - MIcrosoftCan I Play That? - Can I Play That?XR Access - XR Access

Dave McKee

GuestAn electronic and orchestral music producer and sound designer going by the name ViRiX.External linkLinktree

Flere episoder fra "Nice Games Club - a gamedev podcast!"