Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It’s the #1 resource for all things Game Design including the science, art, and business of developing better games. There is always room to level up.
021 : To Purple Cow or Not to Purple Cow? That is the Question
26:53(Some information was lost. Someone keeps hacking the site. Apologies, I think) So he asked, “Are you still a fan of the Purple Cow?” Game dev students were asking the same question, from Virginia to Detroit. It’s a simple question, … Continue reading →
020 : How Do You Do It? Three Tips for Getting Things Done
39:43(Why do people hack educational podcasts? I cannot imagine) Years ago, my boss asked, “How do you get all that stuff done?” Then, last week, my friend asked a similar question. And I realized, I didn’t have an answer. So … Continue reading →
19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear
24:24I broke my own rule! A few weeks ago, I shared a project I was working on, before it was really ready. And after that, I kept putting off creating the video that I needed to get my project on … Continue reading →
18 : Becoming Indie – On Starting A Business
24:52What about the business? Kenzai asked what it meant to start a business. So, this episode goes zen – covering everything from becoming an indie, to money, to products. It even discusses why you need a Purple Cow. NOW AVAILABLE ON YouTube! Kenzai’s Challenge (00:35) My Journey To … Continue reading →
017 : Three Things You Need To Know!
30:59What must you know? At a recent game challenge, I met Matt Trobbiani, the creator of HackNet. After I got to know him, I thought it’d be fun to invite him on as a guest. To ensure that Game Design Zen … Continue reading →
16 : Season 2 – Battle Royale – Jonathan Blow vs Brett Victor
29:43Ready for SEASON TWO?!? It’s a new year, with exciting changes in the works. To kick it off, let’s start with two giants! They’re at odds. The Indie giant, Jonathan Blow, argues that simpler is better, in almost all cases. Design … Continue reading →
015 : Failure, Taste, and the Closet Star Wars Geek – the Season 1 Finale
29:42What about failure? Your greatest ideas don’t live up to your expectations. You haven’t conquered the world. And yet, as Ira Glass says, your taste is killer. This is the season one finale of Game Design Zen – you won’t … Continue reading →
014 : Because … Fallout 4!
33:28Game Design Zen : Episode 014 Fallout 4?! Some predicted – game of the century. Some predicted – not my cup of tea. And for some, like me, it was our first exposure to the Fallout franchise. I didn’t know what to … Continue reading →
013 : Her Unexpected Gift! A Father’s Path To Gratitude – Happy Thanksgiving!
41:10Game Design Zen : Episode 013 I’ve been struggling to tell a story. Weeks of nights staring at the ceiling with ideas swirling in my head. It demanded to be told. Until finally, today, I did the whole thing in … Continue reading →
012 : A Recipe for Simplicity? Rock Band 4, Civilization, and Bushnell’s Law
30:52Game Design Zen : Episode 012 I’d waited months for Rock Band 4 to arrive. And when it did, the guitar didn’t work! Find out what happens as we explore the recipe for Simplicity in games. Rock Band 4 (01:00) … Continue reading →